This page shows some uses of Pymunk. If you also have done something using Pymunk please let me know and I can add it here!
make by Team Chimera (mit-mit, Lucid Design Ar). Retrieved 2016-09-25
Winner of PyWeek 22 (Overall Team Entry)
Beneath the Ice is a submarine exploration game and puzzle solving adventure! Uncover a mysterious pariah who can’t let you discover his secrets, who can’t let you in! Team Chimera take 3!
made by Tee. Retrieved 2016-01-25
Winner of PyWeek 20 (Overall Individual Entry)
A pachinko-like puzzle game. Play some balls and watch their movement carefully (i.e. collect data) to reconstruct the board!
made by Estevao Fonseca. Retrieved 2016-10-30
Angry Birds game written in python using pygame and pymunk
made by Paul Paterson. Retrieved 2016-01-25
A cave exploration game where you explore caves by descending into them on ropes.
made by Jay Shaffstall. Retrieved 2017-01-01
pyPhysicsSandbox is a simple wrapper around Pymunk that makes it easy to write code to explore 2D physics simulations. It’s intended for use in introductory programming classrooms.
made by Samiran Roy. Retrieved 2016-10-27
An open source Carrom Simulator interface for testing intelligent/learning agents. It provides an interface that allows you to design agents that that play carrom. It is built in python, using pygame + pymunk. This is the course project for CS 747 - Foundations of Intelligent and Learning Agents, taught by Prof. Shivaram Kalyanakrishnan at IIT Bombay.
made by Matt Harvey. Retrieved 2016-08-07
A project that trains a virtual car to how to move an object around a screen (drive itself) without running into obstacles using a type of reinforcement learning called Q-Learning.
Papers / Science¶
Pymunk has been used or referenced in a number of scientific papers
- Baheti, Ashutosh, and Arobinda Gupta. “Non-linear Barrier Coverage using Mobile Wireless Sensors.” arXiv preprint arXiv:1611.07397 (2016).
- Espeso, David R., Esteban Martínez-García, Victor De Lorenzo, and Ángel Goñi-Moreno. “Physical forces shape group identity of swimming Pseudomonas putida cells.” Frontiers in Microbiology 7 (2016).
- Goni-Moreno, Angel, and Martyn Amos. “DiSCUS: A Simulation Platform for Conjugation Computing.” In International Conference on Unconventional Computation and Natural Computation, pp. 181-191. Springer International Publishing, 2015.
- Amos, Martyn, et al. “Bacterial computing with engineered populations.” Phil. Trans. R. Soc. A 373.2046 (2015): 20140218.
- Crane, Beth, and Stephen Sherratt. “rUNSWift 2D Simulator; Behavioural Simulation Integrated with the rUNSWift Architecture.” UNSW School of Computer Science and Engineering (2013).
- Miller, Chreston Allen. “Structural model discovery in temporal event data streams.” Diss. Virginia Polytechnic Institute and State University, 2013.
- Pumar García, César. “Simulación de evolución dirigida de bacteriófagos en poblaciones de bacterias en 2D.” (2013).
- Simoes, Manuel, and Caroline GL Cao. “Leonardo: a first step towards an interactive decision aid for port-placement in robotic surgery.” Systems, Man, and Cybernetics (SMC), 2013 IEEE International Conference on. IEEE, 2013.
- Goni-Moreno, Angel, and Martyn Amos. “Discrete modelling of bacterial conjugation dynamics.” arXiv preprint arXiv:1211.1146 (2012).
- Matthews, Elizabeth A. “ATLAS CHRONICLE: A STORY-DRIVEN SYSTEM TO CREATE STORY-DRIVEN MAPS.” Diss. Clemson University, 2012.
- Matthews, Elizabeth, and Brian Malloy. “Procedural generation of story-driven maps.” Computer Games (CGAMES), 2011 16th International Conference on. IEEE, 2011.
- Miller, Chreston, and Francis Quek. “Toward multimodal situated analysis.” Proceedings of the 13th international conference on multimodal interfaces. ACM, 2011.
- Verdie, Yannick. “Surface gesture & object tracking on tabletop devices.” Diss. Virginia Polytechnic Institute and State University, 2010.
- Agrawal, Vivek, and Ryan Kerwin. “Dynamic Robot Path Planning Among Crowds in Emergency Situations.”
List last updated 2016-10-07. If something is missing or wrong, please contact me!